Tank Fantasy that you want to see in the future (2024)

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  • 07-26-2024, 08:02 PM

    Tunda

    Tank Fantasy that you want to see in the future

    share with us a tank fantasy that you want to see in the future

    for me a shape shifter tank similar to Summoner but more defensive

    switching between 4 or 5 shapes that that changes job abilities

    the job more into magic and tank can heal party

    what do you want to see?

  • 07-26-2024, 08:15 PM

    Rithy255

    I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.

    Paladin
    I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.

    Warrior
    I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)

    Dark Knight
    Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.

    Gunbreaker
    Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.

    If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.

  • 07-26-2024, 08:27 PM

    Calibanana

    Personally I wanna see Geomancer added as a tank. I think it would actually stand out fairly well by being a tank that has actual spellcasting, or at least visually is a spellcaster.
  • 07-26-2024, 08:29 PM

    Tunda

    Quote:

    Originally Posted by Rithy255

    I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.

    Paladin
    I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.

    Warrior
    I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)

    Dark Knight
    Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.

    Gunbreaker
    Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.

    If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.


    to me Gunbreaker doesn't feel like tank, its like they change its skills 2 months before release.

    I we are just being bored by swords why not a shape shift druid bruiser like tank?

    tanks are so weird right now.. in DPS for example:

    we have dps with 15% less damage because of utility they can give to party

    but playing tanks feels so weird

    all tanks have utility all of them do damage all of them play the same job with different weapon

    we don't have:

    1- Tank sustain.
    2- Tank defense + support
    3- Tank drain

    to me all of them are Allrounder tanks and plays 80% the same with little variation (but at least not as bad as healers)

  • 07-26-2024, 08:55 PM

    Rydia_Misuto

    Dark Knight in Stormblood was a magnificent juggling act with several different gauges to balance, and it led to an extremely satisfying gameplay loop - blood, HP, MP all interacting in engaging and fun ways.

    I would like that back. I am sad that Dark Knight has been Fell Cleave Job #2 for three expansion now.

    Broadly, I would also like a return of tanking and DPS stances, as well as enmity being harder to maintain than using 1 AOE combo and being able to stand still and never lose aggro. Between those changes and the fact bosses run to the center of the arena to do their mechanics, it feels like all I am as a tank is a healthbar that gets to make no decisions.

  • 07-28-2024, 06:26 AM

    Selvokaz

    Magitek Knight aka Mecha Pilot
    Bring back our Magitek Walker from ARR and repurpose it as a Tank job come on you know you'd never touch another tank job again as you'd actually be in a tank like vehicle, firing missiles, guns, throwing up force fields, all of this is legit canonical stuff the Walker does in previous FF games (FF6), Heal Beams, Fire Beams, Ice Beams, Lightning Beams, X-Zone, Gravity Bombs, the ideas are endless.
  • 07-28-2024, 06:31 AM

    Selvokaz

    Quote:

    Originally Posted by Rithy255

    I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.

    Paladin
    I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.

    Warrior
    I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)

    Dark Knight
    Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.

    Gunbreaker
    Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.

    If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.

    Is that what he was asking about?

    Oh in that sense, I just posted in the Warrior Rebalance, that they should be the damage mitigation job, potentially getting it up to 100% mitigation and it then devolving into a game of whack a-mole with your buffs to keep the game going, lol, please look for it in that thread for a full explanation on how it would work and be balanced.

    Dark Knight should be kind of what Warrior is now, the endless healing tank, Dark Knights in previous FF games all had the ability to heal themselves near full health if not full health from stealing hp from their enemies, only way to kill them was to deal so much damage in a single hit or before they had a chance to go again they died. This needs to come back, Soul Eater and Abyssal Drain need to be reworked. every combo hit from the DK 3 piece combo needs to steal life and heal the dark knight, Abyssal Drain needs to be the 3 hit in a 3 piece AOE Combo no longer regulated to sharing a recast timer with Carve and Spit, and being its own spell again.It can keep the reset of its current kit, but those 2 changes would fix Dark Knight in my opinion.

  • 07-28-2024, 08:38 PM

    CaedemSanguis

    I want a tank with a big hammer, long cast and a unconventional core rotation
  • 07-28-2024, 09:30 PM

    GoatOfWar

    Warrior - moved to the melee dps role.
    There, tanks can finally be balanced and cool in different ways again.
  • 07-29-2024, 08:21 PM

    Ayan_Calvesse

    Magic Knight. (Ref FF V/VI)

    Class that shifts elemental stances between 4 elements with 2 others (light/dark) being long Cds.
    Fire blade = burst damage
    Aqua blade = HoTs/MoT
    Lighting Blade = Mitigation effects / haste
    Quake Blade = Shields

    The vision I would have is similar to chant twisting or how DRK used to manage Darkside. Good gameplay giving good results as a advanced playstyle where you wield a sword 1 handed; you use Runic to replenish MP as well as using Aqua blade between damage spikes; then given the option to move between Fire/lightning to increase your damage output but moving to lighting to get some haste buffs or crit buffs and then into fire for the combo's and back again or Quake blade to hunker down for BIG hits. You have Light Blade for a party wide regen effect and a emergency mana top off - Dark Blade for a large hit and possibly a blind effect (using one uses the CD of both).

    As for the existing tanks; I want class quests back - I dislike the concept of role quests as it feels like it distances us from the class lore evolving. It seems like the world is "stuck" in Stormblood - since Frey Left; there has been no real sign of how my fellow interesting Dark Knight characters have evolved; nor how being a Dark Knight has effected the WoL despite use seeing how Frey ended up. I want to see that good story-telling continue and will gladly engage those stories over the handful of role quests designed seemingly for the sake of expedience.

  • 07-30-2024, 02:20 AM

    Lorika

    Quote:

    Originally Posted by Ayan_Calvesse

    Magic Knight. (Ref FF V/VI)

    Class that shifts elemental stances between 4 elements with 2 others (light/dark) being long Cds.
    Fire blade = burst damage
    Aqua blade = HoTs/MoT
    Lighting Blade = Mitigation effects / haste
    Quake Blade = Shields

    The vision I would have is similar to chant twisting or how DRK used to manage Darkside. Good gameplay giving good results as a advanced playstyle where you wield a sword 1 handed; you use Runic to replenish MP as well as using Aqua blade between damage spikes; then given the option to move between Fire/lightning to increase your damage output but moving to lighting to get some haste buffs or crit buffs and then into fire for the combo's and back again or Quake blade to hunker down for BIG hits. You have Light Blade for a party wide regen effect and a emergency mana top off - Dark Blade for a large hit and possibly a blind effect (using one uses the CD of both).

    As for the existing tanks; I want class quests back - I dislike the concept of role quests as it feels like it distances us from the class lore evolving. It seems like the world is "stuck" in Stormblood - since Frey Left; there has been no real sign of how my fellow interesting Dark Knight characters have evolved; nor how being a Dark Knight has effected the WoL despite use seeing how Frey ended up. I want to see that good story-telling continue and will gladly engage those stories over the handful of role quests designed seemingly for the sake of expedience.

    FFXI Rune Fencer?
  • 07-30-2024, 02:33 AM

    Ayan_Calvesse

    Quote:

    Originally Posted by Lorika

    acceptable

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Tank Fantasy that you want to see in the future (2024)

FAQs

What is the easiest tank in Final Fantasy Online? ›

It's warrior and it's not even close. I've had all tanks at level cap for a while now, and warrior's rotation and mitigation (especially at high levels) are simply easier to use than those of every other tank.

What are the tank classes in fantasy? ›

Tank classes
ClassPrimarySecondary
KnightTankFighter
NightshieldTankRogue
PaladinTankCleric
SpellshieldTankMage
4 more rows

What tank roles are there in Final Fantasy 14? ›

There are four jobs for tanks in Final Fantasy XIV: Paladin, Warrior, Dark Knight, and Gunbreaker.
  • Paladin (PLD) ...
  • Warrior (WAR) ...
  • Dark Knight (DRK) ...
  • Gunbreaker (GNB) ...
  • White Mage (WHM) ...
  • Scholar (SCH) ...
  • Astrologian (AST) ...
  • Sage (SGE)
Jul 19, 2024

What is the easiest tank to master in wow? ›

Guardian druid is the most beginner friendly tank spec in World of Warcraft. One of the things that draws a lot of people to playing the spec in the first place, is its simplicity. It currently offers two different build archetypes. One that focuses on dealing physical damage and one that focuses on magical damage.

What is the easiest tank class in Ffxiv 2024? ›

Warrior: Widely considered to be the easiest tank job, Warrior players need to track only a few things for their rotation — a self-buff, one gauge, and only two abilities that should be kept on strict cooldown. The burst window every minute requires no setup, so there is little worry about losing damage from mistakes.

Is Gunbreaker a tank class? ›

Gunbreaker is one of Final Fantasy 14's three tank classes.

Is Dark Knight a tank class? ›

Dark Knight requires no base class, is unlocked at level 50 by completing the quest "Our End" offered by an Ishgardian Citizen at The Pillars (13, 8), and begins at level 30. In contrast to other Dark Knights in Final Fantasy series, it is a Tank job.

What are the three main fantasy classes? ›

In fantasy games and role-playing games

The Fighter is strong and focuses on weapon-based combat, the Mage is a ranged fighter with a variety of magic, and the Thief is not physically strong but focuses on speed or stealth.

Is Dark Knight the best tank in Ffxiv? ›

Depends on what you're looking for. If you like pressing buttons and want to cause healers to panic, choose Gunbreaker. If you want both the best tank skill and the worst tank skill in the game, choose Dark Knight. If you want be future nerfed in the next patch stick with Warrior.

Which tank should you play in FFXIV? ›

If you're new to tanking in general I'd recommend PLD first. Paladin is a great way to learn tanking. As a beginner you will want gladiator as your beginning class. I would advise starting with gladiator / palladin as he has two great tanking cross class skills - flash and provoke.

Which tank does the most damage in FFXIV? ›

Warriors are extremely versatile and have excellent scaling in terms of damage and sustain, and with the added simplicity of gameplay, make it the most powerful S-Tier tank in Final Fantasy XIV.

What are the tank classes in fantasy games? ›

There are five combinations of class and spec which can truly be considered main tanks: Protection Warrior, Guardian Druid, Protection Paladin, Brewmaster Monk, and Blood Death Knight.

How to unlock Gunbreaker in FFXIV? ›

Gunbreaker can be unlocked as long as the player has a Disciple of War or Magic above Level 60. After meeting the requirements, talk to the Gods' Quiver Bow in New Gridania (x11. 5, y11. 9) and complete the quest "The Makings of a Gunbreaker" to unlock the job.

What can an arcanist become? ›

Arcanist's Arms or Weapons include Books, Grimoires, and Picatrix. An Arcanist's most important stat is intelligence, which increases their attack magic potency. Once an Arcanist reaches level 30, he or she can become a Summoner or Scholar.

Is tank the easiest role to play in Ffxiv? ›

Tank is the easiest role to play because you can (at least in lower-end content) make more mistakes, and eat more damage before dying. Tanks also have simpler rotations than most DPS jobs (especially WAR). Healer is the easiest role to play.

How easy is tanking in ff14? ›

It's not hard. Use your tanking stance (the skill that gives you more Aggro) and use AoE attacks on mob packs. Avoid enemy AoE on ground and use your mitigation skills properly and you are a good tank. Some of the early dungeons have really weird layouts.

Which Final Fantasy is the easiest? ›

Final Fantasy 9 and Final Fantasy 12 are considered to be on the easier side, with decent challenges but not overly difficult gameplay. Final Fantasy 16 is the easiest of the franchise, focusing on accessibility and providing options for players to automate complex moves.

Is tanking easier than DPS Ffxiv? ›

Healer or tank is only as hard as your teammates make it. no, tank and healer are often easier than dps; simpler rotations, ability to ignore some of the mechanics the dps has to pay attention to. what you do in the fight is almost always the same, whereas what they do in the fight isn't.

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